Kaellum Alves

I Design Modular Systems for Games.

Portrait of Kaellum Alves

Gameplay Design · Systems Design · Prototyping

About

Bio

I am Kaellum, a Junior game developer and soon to be graduate from Vega College. I specialize in creating games with modular systems. I have done 4 game jams and will hopefully do more in the future.

Although I am a generalist I have strengths as a technical designer, setting up strong system architecture that fellow game designers can build on.

My strengths lie mainly in prototyping, technical design, system design and gameplay design.

Technical Designer

With a focus on system architecture

Game Jams

  • Ludum Dare 57 Game JamApril 2024
  • Vega Game JamAugust 2025
  • Campus Game JamAugust 2026
  • Free Lives Physics JamSeptember 2026

Skills & Tools

Work

Highlights

2Skate

Ragdoll skaters in a roller rink in 2Skate

I did the ragdoll system and was able to apply it to the NPCs. I used UI toolkit for the interactive UI and made the objectives using a modular framework.

The same ragdoll runs on the player and the NPCs, and new objectives plug into the framework instead of being hard-coded.

Play on itch.io

Guiding Light

Green sonar line lighting a dark tunnel in Guiding Light

I helped develop the interact system and made it modular, as well as helped make the levels. I also made a sonar shader the player could use to help navigate the dark.

The sonar shader lets players read dark spaces, and the modular interact system lets levels reuse the same building blocks.

Play on itch.io

Safari Sanctuary

Lion mini-game in Safari Sanctuary

I created the Lion mini-game, and added the cool-down UI for the ability.

The cool-down UI shows players when the lion's ability is ready to use again.

Play on itch.io

Game Jams